magicmakrel

Budget Magic Deckbuilding

Month: March, 2012

MGP SLC on a Budget

I arrived in Salt Lake yesterday afternoon.  It was too late to arrive for the pre-event grinders, but I was able to sign up for a Standard side event. I wanted some tournament experience before the main events started and it was a good idea. First, my budget Angel;s deck, Faith, did not fair well at all.  It was defeated in every round.  Still, it would not have seen the light of day had it not been for the side event and I wanted to give it a try.

There are a lot of players here and everyone seems friendly.  Players come from everywhere, with a lot of them driving up from California.

With all the Magic being played during the rounds, it is unlikely I will be able to get some friendly games played, but you never know.

Artists rk post and Steve Argyle were on hand.  I had Steve sign my Glistener Elves and rk signed my Knight of Dusk and Necrotic Ooze.

Anyway, I’ll play a different deck today and hopefully it will do better.

Getting ready for Salt Lake MGP

I will be attending the MTG-GP in Salt Lake City. I am in the process of finalizing my decks and choosing one for competition. My decks are budget decks, which means they are using cards that cost one dollar or less.

With the help of a friend and fellow Magic player in Elko, I have acquired proxy cards for Dark Ascension. As a budget player, acquiring legal proxies is hard. The rule is that the proxy card counts as the actual card, but you must use an official proxy from the set. As I purchase many singles, I did not have the proxies to go with them. Since my friend uses high-end sleeves with backs, he had no use for the proxies and gave me the ones I needed.

A friend of mine in Salt Lake is letting me crash at their place, so this will reduce costs.

I doubt I will win the tournament (dare to dream though), but still hope to have some fun playing and meeting other Magic players. I am in the process of evaluating and refining my standard legal decks. It seems a shame I am limited to one deck for the tournament.

Finally, I printed my own tokens for the tournament. The process is fairly cheap. I used several free programs such as Blender, makehuman, irfranview, OpenDraw (from OpenOffice), Sculptris, and Gimp to make the token cards. (I’m using the artwork from my defunct Goetia project). I also have a fairly inexpensive program called Fragmotion which is also helpful for modifying the poses of my models and UVMapping. MagicSetEditor is helpful for creating a card border. I can print the cards in color at a cost of about 8 cents per card.

 

War and Peace

As this site is focused on budget deck building, here are a few budget decks I built.  My decks focus on multiplayer casual matches.  Even if that is not your style, looking over the decks might give you some good deck building ideas.

The first Budget deck is called Global War.  I really enjoy playing this deck in casual multiplayer settings.  This is my most expensive deck and according to MTGVault has a low price of about $20.18.  The reason the deck is so expensive is because it relies on a lot of non-basic lands.  It only has one basic land- a single mountain.  Of course, I have tried to purchase the cheapest non-basic lands I could.

You can see that I draw from across a wide variety of sets to create this deck which I think gives it some of its strengths.  Richard Garfield felt that format restrictions were necessary because, “We all realized from the start that we couldn’t just keep adding cards to Magic and expect it to stay popular. One reason for that is that each successive set of cards were a smaller and smaller percentage of the entire pool of cards, and so would necessarily have less and less impact on the whole of the game.”

I feel it is precisely that reason, however, that reduces the advantage that a player who has invested in a new premium card has over a budget deck.  By drawing from a wide variety of sources, I can effectively counter some of the newer threats.

Urzatron provides a decent mana-ramp.  The deck has Ancient Amphitheaters and Jungles Shrines to provide for the white mana necessary to effectively utilize the Desolation Giants.  Blasphemous Act works well at disposing of creatures should your opponents get too many on the field.

Jaya Ballard, Task Mage is an extremely fun card.  I include 4 of them because they quickly die.  Jaya is still a creature card and was a precursor to the Planeswalkers.  In general, I don’t like the fact that Planeswalkers are so hard to target and provide players with a lot of advantages.

Richard Garfield wrote, “Common cards had to be simple, but not necessarily less powerful, than rare cards—if only rare cards were powerful, players would either have to be rich or lucky to get a decent deck.”

I feel the Planeswalkers have kind of moved Magic in a different direction.  They are not the only cards like that.  (As a short aside, I have to say, it seems that both Army of the Damned or Endless Ranks of the Dead are much more powerful than Moan of the Unhallowed. Everyone can come up with plenty of examples where the rare card is both more expensive and effective.)

Getting back to the deck at hand the rare but affordable, Jaya Ballard, Task Mage, is a great card for people who do not have the budget for a planeswalker.

This deck also includes many Elixirs of Immortality.  Elixir of Immortality is one of my favorite new cards as it is suitable for any deck.  It provides you with a great way to counter mills.  In this deck, it is necessary to replace the creatures you may be forced to lose as well as some of the life you will lose with spells like Inferno.

This deck is great for creature control in general and I find it very fun to play.  This deck can win its fair share of casual multiplayer matches.

Here is the deck:

Artifacts
2x Pristine Talisman
3x Elixir of Immortality
Creatures
2x Heartless Hidetsugu
4x Jaya Ballard, Task Mage
4x Desolation Giant
3x Bloodfire Colossus
2x Keeper of Kookus
2x Fire Servant
1x Vulshok Refugee
Land
3x Urza’s Power Plant
4x Boros Garrison
1x Dwarven Hold
3x Urza’s Mine
3x Urza’s Tower
2x Mercadian Bazaar
4x Ancient Amphitheater
4x Jungle Shrine
1x Mountain
Spells
2x Master Warcraft
2x Icefall
4x Inferno
4x Blasphemous Act

The next deck for your consideration in casual multiplayer is Rainbow Coalition.   The deck utilizes all lands and all colors.  Richard Garfield hoped players would play multicolor decks writing, “One thing I knew I wanted to see in the game was players using multicolor decks.”

Unlike Global War, this deck is much more defensive.  According to MTG Vault, the low deck estimate for this deck is $10.91.  It has one card which you may not wish to use.  A long time ago, I obtained a Peacekeeper, most likely in a booster pack.  Today, Peacekeeper is a fairly expensive card.  A few good substitutes might be an Aerie Mystic or Spirit of Resistance which I mention in the side deck.  Hopefully, the Fortune Thief will also help keep you alive.

In any case, the strategy is fairly simple- survive long enough to cast Coalition Victory.  Ondu Giants provide you with the ability to get your lands out at a reasonable pace.  The dual color creatures and Wild Mongrels will help satisfy the creature requirements.

The best chance of winning is by casting the Coalition Victory spell.  If you are not into defensive decks, Rainbow Coalition is probably not for you.  In my experience, this deck struggles a bit, and of the budget decks featured in this article, is the hardest to play with.  This deck is a bit experimental deck and probably not suited for routine play.

Here is the deck:

Artifacts
1x Elixir of Immortality
Creatures
4x Fortune Thief
2x Wild Mongrel
1x Peacekeeper
3x Cemetery Puca
4x Oona’s Gatewarden
3x Spiteflame Witch
4x Gwyllion Hedge-Mage
4x Duergar Hedge-Mage
1x Frontier Guide
4x Ondu Giant
Land
5x Plains
5x Swamp
5x Mountain
5x Island
5x Forest
Spells
4x Coalition Victory

If you want a bit more offense, you could try using the Alloy Golems.  Here is the side deck:

Sideboard
4x Alloy Golem
2x Spirit of Resistance
4x Guiding Spirit
4x Aerie Mystics
1x Prophetic Prism

If you are interested in another budget deck feel free to check out my True Blue.  MTG Vault put the low cost of the deck at $8.82.  True Blue is designed on an exchange theory. The goal is to take control/possession/or ownership of everything your opponent has. It is a multiplayer control deck. Save the Whispersilk cloaks for the Beguiler of Wills or perhaps a Master Thief that has taken possession of something incredible like a Platinum Angel. The Take Possession is used primarily for counteracting Planeswalkers by stealing them.  Budget conscious as always, I was able to purchase Beguiler of Wills for under $1.

This deck is fairly competitive, but not nearly as simple or effective as Global War and may need some tweaking in the future.

The deck is here:

Artifacts
3x Whispersilk Cloak
2x Thopter Assembly
2x Elixir of Immortality
Creatures
3x Daring Apprentice
1x Seasinger
4x Wind Spirit
4x Chromeshell Crab
1x Sea Scryer
1x Cemetery Puca
3x Treasure Mage
4x Master Thief
4x Beguiler of Wills
Enchantments
3x Take Possession
1x Mind Control
Land
2x Halimar Depths
22x Island

Moving on to a simpler but effective green deck, we have The 70.  MTGVault put the low cost of this deck at $5.60.

This is a very versatile green deck.  I generally hate decks that are this large, but the deck manages to balance its size and provide a player with a lot of options.  It can defend well against flying creatures, destroy enchantments, lands, and artifacts, has unblockable and regenerating creatures, and even a few surprising spells.  The deck is fairly straight-forward to play and can win.

The deck is here:

Artifacts
1x Pilgrim’s Eye
2x Thopter Assembly
1x Elixir of Immortality
Creatures
1x Fyndhorn Elder
4x Rhox
1x Nantuko Elder
1x Stone-Tongue Basilisk
2x Nantuko Blightcutter
2x Nantuko Calmer
2x River Boa
2x Mire Boa
4x Thornweald Archer
3x Algae Gharial
1x Frontier Guide
1x Ondu Giant
4x Spinebiter
4x Acidic Slime
3x Stingerfling Spider
Enchantments
1x Aspect of Wolf
1x Lure
2x Trollhide
Land
4x Khalni Garden
26x Forest
Spells
1x Biorhythm
2x Pulse of the Tangle
1x Rootgrapple
3x Increasing Savagery

Finally, we have a Swamp deck which I have enjoyed playing owing primarily to the interactions between Pestilence and Reassembling Skeletons: SM4.   The SM is appropriate because Pestilence will cause you pain as well.   As I like to say, you may not always win with Pestilence, but you will always have fun.   The deck is a bit more land shy than my usual decks, but the dark rituals and pristine talismans should make up for it.  MTGVault places the deck’s low cost at $6.06.

The deck is here:

Artifacts
2x Pristine Talisman
2x Elixir of Immortality
2x Creepy Doll
Creatures
4x Dauthi Jackal
4x Knight of Dusk
4x Heartstabber Mosquito
4x Reassembling Skeleton
1x Tormented Soul
4x Falkenrath Noble
4x Skirsdag High Priest
Enchantments
3x Pestilence
Land
1x Bottomless Vault
4x Jwar Isle Refuge
17x Swamp
Spells
3x Dark Ritual
1x Diabolic Tutor

Keep in mind all of these decks are meant for casual play and were designed for free for all multiplayer matches.

Conclusion

In order of recommendation, I would say The 70 represents the best value, followed by Pestilence and True Blue, with Global War representing a very effective but expensive deck.  Coalition Victory is a bit too experimental for routine play, relying too heavily on one card to achieve victory, but still has some excellent cards worth looking at.

Something has to give…

Something has to give.

My latest order of cards was my most expensive per card order to date.  A lot of things contributed to that.  I had to dump some of my cheaper card choices because the “cart” would not allow me to have more than 99 cards.  This pushed up the average cost of the cards.  Nevertheless, I was still in striking range for a decent order until the shipping charges were added.  The price of the order increased the costs by 25%.  I had spent hours searching and comparing options and frankly, the order I placed was my only chance of getting MOST of the cards I wanted- including the card that I really wanted to begin with.  I increased the size of the order to offset the total percentage of shipping charges- which it did.  The shipping charges become even more outrageous when one considers that another dealer will sell 99 singles with 99 cent shipping.  Unfortunately, the other dealers did not have the cards I was looking for.

It is the appalling lack of availability of cards that makes this possible.  If WOTC (Hasbro) printed or reprinted more older sets, consumers would have more options to choose from.  Things seem to have tipped away from the playing aspects and toward the collectible aspects.

According to Richard Garfield, “I still use TCG rather than CCG, which became the industry standard despite my efforts from its earliest days. I prefer “trading” rather than “collectable” because I feel it emphasizes the playing aspect rather than the speculation aspect of the game. The mindset of making collectables runs against that of making games—if you succeed in the collectable department then there is a tendency to keep new players out and to drive old ones away because of escalating prices.”

In addition to the shipping charge issue, the huge variety in cards costs from one dealer to another seems almost impossible to understand.  The time consuming process of shopping for Magic cards is taking away from my deck building and is overall a buzzkill.

At this point, limited availability to purchase cards may eventually make it pointless to try to acquire new cards.

Meanwhile, in MTGO a basic Deckbuilder costs $4.99, while a paper version costs $19.99.

According to Richard, “It was important to us that we not make it a better deal playing online than off—we wanted it to be the same. That is because we feel the paper game contributes a lot to Magic’s ongoing popularity, and it could be threatened if many of its players go to the online game.”

Okay.  Let’s lower those paper prices people.

Captain’s Matches

Here in Elko, the local Magic players play a variant on Magic known as a Captain’s match. The format was developed by a Mika (or possibly Mica (sp?)). According to sources in town, Mika apparently no longer plays Magic. Nevertheless, many players in Elko continue to play the Captain’s format. I am sure the Captain’s match has probably evolved slightly, so what I will describe in further detail is the variant we currently play to the best of my ability.

Why Play a Captain’s Match?

Captain’s matches are great for multiplayer matches. Unlike some multiplayer formats, Captain’s matches do not require an even number of players. An odd number of players can play just as well. Captain’s matches are extremely good at improving deck design by rewarding players who can successfully damage other players, destroy their permanents, or force them to discard cards. Although it is a group play match, Captain’s matches still retain the feel of one on one matches because it is primarily a contest between the Captain’s. Captain’s matches also incorporate a team-building element and reward team play.

Captain’s matches are good for new players and budget players. Captains can tap into the strength of more expensive player assets making it good for budget players. New players can also tap into the experience of established players. When playing a neutral, new players can also benefit from watching and learning. Established players get a great chance to test deck draws and really see a lot of their cards hit the field.

All players can benefit from playing captain’s matches in creating more effective decks. The one style that a Captain’s match does not heavily reward are mill decks. Mill decks find Captain’s matches a little more difficult than other formats.

How to play a Captain’s match

First you need a group of Magic players (usually 4 or more).

In a Captain’s match, two players with 60 life total compete against each other as captains while the other players begin the game as neutrals. A captain can sustain 30 points of poison damage. The other players are considered neutrals. Neutrals have only 30 life total. Neutrals can sustain 15 points of poison damage. Neutrals have no opponents unless they are claimed by a captain.

A captain can claim a neutral by doing 5 points of damage or poison damage to a neutral in a turn, doing a point of damage or poison damage when a neutral is hellbent or hellbent in hand in a turn, or destroying 3 permanents a neutral controls in a turn.  Hellbent in hand means that they do not have any cards in their hand.

If a neutral person is claimed, they are then on that captain’s team. A claimed neutral should always try to help their captain win the match. Claimed neutrals also have an opponent: the opposing captain (and anyone on the opposing captain’s team). A non-captain can always be claimed by a captain for their team as outlined above. No neutral is permanently claimed. For example, if a captain does 5 points of damage in a turn to a player who was claimed by the other captain, that player switches teams.

Once claimed, a neutral may attack the opposing captain with creatures.  A claimed neutral may also use their creatures to block for their captain.  A claimed neutral cannot claim another neutral for their captain.  Only captain’s may claim other players.

As a courtesy, unclaimed neutrals do not generally block attacks by captains. Neutrals cannot attack a captain with creatures. This does not mean that neutrals cannot be mischievous. Some neutrals will block a captain’s attack to prevent them from being taken. Neutrals may decide to play cards which effect everyone (like Inferno) and sometimes exhibit a slight bias (perhaps by playing a Tome Scour against a captain). Nevertheless, most neutrals play it neutral and do not interfere much.  In general, neutrals can play instants or sorceries that target anyone. Neutrals could theoretically win a match with a card such as Coalition Victory, but it has yet to happen.

The captains can win by forcing the opposing captain to draw out, reducing the opposing captain’s life to zero, or putting thirty poison counters on the opposing captain. Any card which would allow a captain to win by other means (such as Coalition Victory) in a normal Magic match, would allow the captain to win in this way as well.

Conclusion

Whoever Mika is, Mika deserves a lot of credit for coming up with a great Magic variant.  It is also great that the local players in Elko have kept the format alive by continuing to introduce new players to the format.  It is very nice to have the option of playing a multi-player match that has the feel of a duel and combines cooperative and competitive elements.

Playing Captain’s matches definitely improved my deck building.

Budget Magic

As most people know, I am currently devoting my time and energy to budget Magic. Budget Magic is an often ignored and sometimes misunderstood Magic format. As different people may have different opinions as to what Budget Magic is, my definition is any card that costs less than one dollar. Most of the time, I focus on cards that cost less than fifty cents.

Why budget magic?

Budget magic is an attempt to make competitive decks without spending an outrageous amount of money on deck building. Too many decks rely on high priced cards to try to achieve a victory. Avoiding the expensive cards means that you must apply additional skill to deck building.

Budget magic works best in casual group play settings which do not have set restrictions. A lot of excellent cards are available at fairly low prices once you move beyond set restrictions.

Some players will feel threatened by budget magic. Players who have spent an extensive amount of money on their decks and expensive cards do not want to see an effective cheap combination develop. Most of these players will probably stick to traditional one on one restricted formats, like Standard, to ensure their deck dominance. Fortunately, for many casual players, the door is wide open to building excellent decks at fairly low prices.

Land provides an excellent example of the advantages of budget Magic. A Dragonskull Summit costs about $2.40 at the time of this writing. An Akoum Refuge costs about twenty four cents. The cards provide a somewhat similar purpose. If a player limits themselves only to the Standard format, they would have to spend almost $10 to build a deck using Dragonskull summits, while a budget magic player could build with Akoum Refuge for about $1.

With careful research, you can find many old cards that are extremely useful in building competitive decks at very low prices.

The rule of Twenty-five

In order to make sure my orders do not get too expensive, I utilize a handy rule of thumb, the rule of twenty-five, to keep my budget deck building progressing at an affordable rate. What is the rule of twenty-five? It is an attempt to make sure that the average card cost in any given order is not more than twenty-five cents. Can the rule be broken? Sure. It’s more of a guideline than anything else, but twenty-five is a good number. A fifteen card booster deck selling for $4 costs about 26 cents per card. By following the rule of twenty-five, you can usually do better than buying a booster deck and get the cards you want. There are times, however, when a unique card set is available or when you are buying a lot of land that you might spend more than an average of 25 cents per card. The point is, you should exercise extreme caution in your purchases, and keep the rule of twenty five in mind to avoid spending too much.

Reducing your Exposure

The Magic market is so volatile that some traders refuse to provide refunds on singles sales. Card prices can fluctuate in very short time periods. No one wants to pay a lot for a card which will eventually be worth almost nothing. By limiting your purchases to budget magic cards, you reduce your exposure to massive devaluation.

Changes to the game also mean a card may not work as well when the next expansion is released.  An over-reliance on a few expensive cards can quickly backfire when opponents adapt to them or a new card comes out which is even better.

In addition to that, your Magic collection is not worth much if you have no one to play with. Sometimes you or your friends will move. Sometimes, a falling out among players makes it difficult to continue playing. An unexpected life event may require you to temporarily stop playing Magic. You may need to stop playing in order to moderate the playing experience to restore balance to the environment. It was always assumed that players would opt out of playing against unfair opponents. In all of these cases, it is much easier to walk away from playing Magic when you have not invested a small fortune in the game.

It’s about having fun

It’s a lot easier to have fun when the activity is affordable and accessible for you and your friends. Budget magic makes magic affordable. When you can buy a few hundred cards for the same cost as a single Snapcaster Mage, you will have more fun putting together new and different decks which will also challenge your opponents in new ways.

It goes without saying that if you aren’t prepared to lose, you aren’t prepared to play Magic. Budget magic decks won’t always win, but they will be competitive. Sound budget deck building can help you win.